fn max_453e04() {
var res : vec4<u32> = max(vec4<u32>(), vec4<u32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
max_453e04();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {