2021-07-23 16:43:01 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
void mix_315264() {
|
2022-06-01 10:08:29 +00:00
|
|
|
float3 res = mix(float3(0.0f), float3(0.0f), 1.0f);
|
2021-07-23 16:43:01 +00:00
|
|
|
}
|
|
|
|
|
2022-02-09 23:55:51 +00:00
|
|
|
struct tint_symbol {
|
|
|
|
float4 value [[position]];
|
|
|
|
};
|
|
|
|
|
2021-08-04 22:15:28 +00:00
|
|
|
float4 vertex_main_inner() {
|
2021-07-23 16:43:01 +00:00
|
|
|
mix_315264();
|
2022-06-01 10:08:29 +00:00
|
|
|
return float4(0.0f);
|
2021-08-04 22:15:28 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
vertex tint_symbol vertex_main() {
|
|
|
|
float4 const inner_result = vertex_main_inner();
|
|
|
|
tint_symbol wrapper_result = {};
|
|
|
|
wrapper_result.value = inner_result;
|
|
|
|
return wrapper_result;
|
2021-07-23 16:43:01 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
fragment void fragment_main() {
|
|
|
|
mix_315264();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
kernel void compute_main() {
|
|
|
|
mix_315264();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|