fn select_b04721() {
var res : vec3<u32> = select(vec3<u32>(), vec3<u32>(), bool());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
select_b04721();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {