fn select_e3e028() {
var res : vec4<bool> = select(vec4<bool>(), vec4<bool>(), vec4<bool>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
select_e3e028();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {