fn extractBits_e04f5d() {
var arg_0 = vec3<i32>();
var arg_1 = 1u;
var arg_2 = 1u;
var res : vec3<i32> = extractBits(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
extractBits_e04f5d();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {