fn min_3941e1() {
var arg_0 = vec4<i32>();
var arg_1 = vec4<i32>();
var res : vec4<i32> = min(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
min_3941e1();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {