@group(1) @binding(0) var arg_0 : texture_3d<f32>;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleBias_d3fa1b() {
var arg_2 = vec3<f32>();
var arg_3 = 1.0;
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3);
}
@fragment
fn fragment_main() {
textureSampleBias_d3fa1b();