dawn-cmake/test/tint/builtins/insertBits/scalar/i32.spvasm.expected.wgsl

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WebGPU Shading Language
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fn f_1() {
var v : i32 = 0i;
var n : i32 = 0i;
var offset_1 : u32 = 0u;
var count : u32 = 0u;
let x_17 : i32 = v;
let x_18 : i32 = n;
let x_19 : u32 = offset_1;
let x_20 : u32 = count;
let x_15 : i32 = insertBits(x_17, x_18, x_19, x_20);
return;
}
@compute @workgroup_size(1i, 1i, 1i)
fn f() {
f_1();
}