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struct VertexInputs0 {
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@builtin(vertex_index) vertex_index : u32;
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@location(0) loc0 : i32;
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};
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struct VertexInputs1 {
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@location(2) loc2 : f32;
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@location(3) loc3 : vec4<f32>;
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};
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@stage(vertex)
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fn main(
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inputs0 : VertexInputs0,
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@location(1) loc1 : u32,
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@builtin(instance_index) instance_index : u32,
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inputs1 : VertexInputs1,
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) -> @builtin(position) vec4<f32> {
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let foo : u32 = inputs0.vertex_index + instance_index;
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let i : i32 = inputs0.loc0;
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let u : u32 = loc1;
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let f : f32 = inputs1.loc2;
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let v : vec4<f32> = inputs1.loc3;
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return vec4<f32>();
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}
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