dawn-cmake/test/tint/shader_io/vertex_output_locations_str...

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struct VertexOutputs {
@location(0) @interpolate(flat)
loc0 : i32;
@location(1) @interpolate(flat)
loc1 : u32;
@location(2)
loc2 : f32;
@location(3)
loc3 : vec4<f32>;
@builtin(position)
position : vec4<f32>;
}
@stage(vertex)
fn main() -> VertexOutputs {
return VertexOutputs(1, 1u, 1.0, vec4<f32>(1.0, 2.0, 3.0, 4.0), vec4<f32>());
}