struct buf0 {
two : i32;
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v : vec2<f32>;
var d : f32;
let x_35 : i32 = x_6.two;
v = acos(ldexp(vec2<f32>(0.100000001, 0.100000001), vec2<i32>(x_35, 3)));
let x_39 : vec2<f32> = v;
d = distance(x_39, vec2<f32>(1.159279943, 0.64349997));
let x_41 : f32 = d;
if ((x_41 < 0.01)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);