2021-07-23 13:10:12 +00:00
|
|
|
struct buf0 {
|
|
|
|
quarter : f32;
|
2022-03-21 16:09:17 +00:00
|
|
|
}
|
2021-07-23 13:10:12 +00:00
|
|
|
|
2022-01-19 22:46:57 +00:00
|
|
|
@group(0) @binding(0) var<uniform> x_7 : buf0;
|
2021-07-23 13:10:12 +00:00
|
|
|
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
|
|
|
|
fn main_1() {
|
|
|
|
var N : vec4<f32>;
|
|
|
|
var I : vec4<f32>;
|
|
|
|
var Nref : vec4<f32>;
|
|
|
|
var v : vec4<f32>;
|
|
|
|
N = vec4<f32>(1.0, 2.0, 3.0, 4.0);
|
|
|
|
let x_44 : f32 = x_7.quarter;
|
|
|
|
I = vec4<f32>(4.0, 87.589996338, x_44, 92.510002136);
|
|
|
|
Nref = vec4<f32>(17.049999237, -6.099999905, 4329.370605469, 2.700000048);
|
|
|
|
let x_46 : vec4<f32> = N;
|
|
|
|
let x_47 : vec4<f32> = I;
|
|
|
|
let x_48 : vec4<f32> = Nref;
|
|
|
|
v = faceForward(x_46, x_47, x_48);
|
|
|
|
let x_50 : vec4<f32> = v;
|
|
|
|
if (all((x_50 == vec4<f32>(-1.0, -2.0, -3.0, -4.0)))) {
|
|
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
|
|
} else {
|
|
|
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct main_out {
|
2022-01-19 22:46:57 +00:00
|
|
|
@location(0)
|
2021-07-23 13:10:12 +00:00
|
|
|
x_GLF_color_1 : vec4<f32>;
|
2022-03-21 16:09:17 +00:00
|
|
|
}
|
2021-07-23 13:10:12 +00:00
|
|
|
|
2022-01-19 22:46:57 +00:00
|
|
|
@stage(fragment)
|
2021-07-23 13:10:12 +00:00
|
|
|
fn main() -> main_out {
|
|
|
|
main_1();
|
|
|
|
return main_out(x_GLF_color);
|
|
|
|
}
|