2021-06-03 11:26:17 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
2021-06-11 12:46:26 +00:00
|
|
|
struct tint_symbol {
|
|
|
|
float4 value [[position]];
|
|
|
|
};
|
|
|
|
|
2021-08-04 22:15:28 +00:00
|
|
|
void textureNumLayers_ab0c9b(texture2d_array<int, access::read> tint_symbol_1) {
|
|
|
|
int res = int(tint_symbol_1.get_array_size());
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 vertex_main_inner(texture2d_array<int, access::read> tint_symbol_2) {
|
|
|
|
textureNumLayers_ab0c9b(tint_symbol_2);
|
|
|
|
return float4();
|
2021-06-03 11:26:17 +00:00
|
|
|
}
|
|
|
|
|
2021-06-11 12:46:26 +00:00
|
|
|
vertex tint_symbol vertex_main(texture2d_array<int, access::read> tint_symbol_3 [[texture(0)]]) {
|
2021-08-04 22:15:28 +00:00
|
|
|
float4 const inner_result = vertex_main_inner(tint_symbol_3);
|
|
|
|
tint_symbol wrapper_result = {};
|
|
|
|
wrapper_result.value = inner_result;
|
|
|
|
return wrapper_result;
|
2021-06-03 11:26:17 +00:00
|
|
|
}
|
|
|
|
|
2021-06-11 12:46:26 +00:00
|
|
|
fragment void fragment_main(texture2d_array<int, access::read> tint_symbol_4 [[texture(0)]]) {
|
|
|
|
textureNumLayers_ab0c9b(tint_symbol_4);
|
2021-06-03 11:26:17 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2021-06-11 12:46:26 +00:00
|
|
|
kernel void compute_main(texture2d_array<int, access::read> tint_symbol_5 [[texture(0)]]) {
|
|
|
|
textureNumLayers_ab0c9b(tint_symbol_5);
|
2021-06-03 11:26:17 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|