10 lines
116 B
WebGPU Shading Language
10 lines
116 B
WebGPU Shading Language
|
fn main_1() {
|
||
|
let x_1 : u32 = bitcast<u32>((30 % 40));
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() {
|
||
|
main_1();
|
||
|
}
|