#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 gl_Position;
};
struct tint_symbol_1 {
float4 gl_Position [[position]];
void main_1() {
return;
}
main_out tint_symbol_inner(thread float4* const tint_symbol_3) {
main_1();
main_out const tint_symbol_2 = {.gl_Position=*(tint_symbol_3)};
return tint_symbol_2;
vertex tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_4 = float4(1.0f, 2.0f, 3.0f, 4.0f);
main_out const inner_result = tint_symbol_inner(&(tint_symbol_4));
tint_symbol_1 wrapper_result = {};
wrapper_result.gl_Position = inner_result.gl_Position;
return wrapper_result;