2021-07-30 16:03:06 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 x_4_1;
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};
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2021-08-04 22:15:28 +00:00
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struct tint_symbol_1 {
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2021-07-30 16:03:06 +00:00
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float4 x_4_1 [[position]];
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};
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2021-08-04 22:15:28 +00:00
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void main_1(thread uint* const tint_symbol_3) {
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uint const x_2 = *(tint_symbol_3);
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2021-07-30 16:03:06 +00:00
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return;
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}
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2021-08-04 22:15:28 +00:00
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main_out tint_symbol_inner(uint x_1_param, thread uint* const tint_symbol_4, thread float4* const tint_symbol_5) {
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*(tint_symbol_4) = x_1_param;
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main_1(tint_symbol_4);
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main_out const tint_symbol_2 = {.x_4_1=*(tint_symbol_5)};
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return tint_symbol_2;
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}
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vertex tint_symbol_1 tint_symbol(uint x_1_param [[instance_id]]) {
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2021-07-30 16:03:06 +00:00
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thread uint tint_symbol_6 = 0u;
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thread float4 tint_symbol_7 = 0.0f;
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2021-08-04 22:15:28 +00:00
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main_out const inner_result = tint_symbol_inner(x_1_param, &(tint_symbol_6), &(tint_symbol_7));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_4_1 = inner_result.x_4_1;
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return wrapper_result;
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2021-07-30 16:03:06 +00:00
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}
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