14 lines
240 B
WebGPU Shading Language
14 lines
240 B
WebGPU Shading Language
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var<private> x_1 : i32;
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fn main_1() {
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let x_11 : ptr<private, i32> = &(x_1);
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let x_2 : i32 = *(x_11);
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return;
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}
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[[stage(fragment)]]
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fn main([[builtin(sample_index)]] x_1_param : u32) {
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x_1 = bitcast<i32>(x_1_param);
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main_1();
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}
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