23 lines
291 B
WebGPU Shading Language
23 lines
291 B
WebGPU Shading Language
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struct S {
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field0 : u32;
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field1 : f32;
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field2 : array<u32, 2>;
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};
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fn main_1() {
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var x_200 : vec2<i32>;
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if (true) {
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x_200 = vec2<i32>(0, 0);
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x_200.x = 0;
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} else {
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return;
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}
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let x_201 : vec2<i32> = x_200;
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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