46 lines
652 B
WebGPU Shading Language
46 lines
652 B
WebGPU Shading Language
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struct S {
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field0 : u32;
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field1 : f32;
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field2 : array<u32, 2>;
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};
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var<private> x_1 : u32;
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var<private> x_7 : bool;
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var<private> x_8 : bool;
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fn main_1() {
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loop {
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var x_2_phi : u32;
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var x_3_phi : u32;
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let x_101 : bool = x_7;
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let x_102 : bool = x_8;
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x_2_phi = 0u;
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x_3_phi = 1u;
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if (x_101) {
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break;
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}
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loop {
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var x_4 : u32;
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let x_2 : u32 = x_2_phi;
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let x_3 : u32 = x_3_phi;
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if (x_102) {
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break;
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}
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continuing {
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x_4 = (x_2 + 1u);
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x_2_phi = x_4;
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x_3_phi = x_3;
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}
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}
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}
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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