2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ int zero;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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float func_(constant buf0& x_8) {
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float s = 0.0f;
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int i = 0;
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int j = 0;
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s = 2.0f;
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i = 0;
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while (true) {
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int const x_47 = i;
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int const x_49 = x_8.zero;
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2021-07-29 13:51:47 +00:00
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if ((x_47 < as_type<int>((as_type<uint>(x_49) + as_type<uint>(1))))) {
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2021-07-23 13:10:12 +00:00
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} else {
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break;
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}
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float const x_53 = s;
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s = (x_53 + 3.0f);
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j = 0;
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while (true) {
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int const x_59 = j;
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if ((x_59 < 10)) {
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} else {
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break;
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}
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int const x_63 = x_8.zero;
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if ((x_63 == 1)) {
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discard_fragment();
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}
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{
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int const x_67 = j;
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2021-07-29 13:51:47 +00:00
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j = as_type<int>((as_type<uint>(x_67) + as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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}
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}
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{
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int const x_69 = i;
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2021-07-29 13:51:47 +00:00
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i = as_type<int>((as_type<uint>(x_69) + as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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}
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}
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float const x_71 = s;
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return x_71;
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}
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void main_1(constant buf0& x_8, thread float4* const tint_symbol_4) {
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float4 c = 0.0f;
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float const x_34 = func_(x_8);
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c = float4(x_34, 0.0f, 0.0f, 1.0f);
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float const x_36 = func_(x_8);
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if ((x_36 == 5.0f)) {
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float4 const x_41 = c;
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*(tint_symbol_4) = x_41;
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} else {
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*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_8, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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