2021-07-26 22:11:58 +00:00
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_8 : register(b1, space0) {
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uint4 x_8[2];
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};
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cbuffer cbuffer_x_10 : register(b0, space0) {
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uint4 x_10[1];
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};
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2021-07-23 13:10:12 +00:00
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2021-07-26 22:11:58 +00:00
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void main_1() {
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float f0 = 0.0f;
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float s1 = 0.0f;
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float f1 = 0.0f;
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bool x_72 = false;
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bool x_73_phi = false;
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f0 = (10.0f % 0.000001f);
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s1 = 9.99999935e-39f;
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if ((s1 == 0.0f)) {
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s1 = 1.0f;
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}
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bool x_62 = false;
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bool x_71 = false;
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bool x_63_phi = false;
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bool x_72_phi = false;
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f1 = (10.0f % s1);
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bool tint_tmp = isinf(f1);
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if (!tint_tmp) {
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tint_tmp = (s1 == 1.0f);
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}
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const bool x_48 = (tint_tmp);
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x_73_phi = x_48;
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if (!(x_48)) {
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const bool x_54 = (f0 == f1);
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x_63_phi = x_54;
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if (!(x_54)) {
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bool tint_tmp_1 = (f0 > 0.99000001f);
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if (tint_tmp_1) {
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tint_tmp_1 = (f0 < 0.01f);
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}
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x_62 = (tint_tmp_1);
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x_63_phi = x_62;
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}
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const bool x_63 = x_63_phi;
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x_72_phi = x_63;
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if (!(x_63)) {
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bool tint_tmp_2 = (f1 > 0.99000001f);
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if (tint_tmp_2) {
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tint_tmp_2 = (f1 < 0.01f);
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}
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x_71 = (tint_tmp_2);
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x_72_phi = x_71;
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}
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x_72 = x_72_phi;
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x_73_phi = x_72;
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}
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bool tint_tmp_3 = x_73_phi;
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if (!tint_tmp_3) {
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tint_tmp_3 = (f1 == 10.0f);
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}
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if ((tint_tmp_3)) {
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const int x_81 = asint(x_8[1].x);
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_84 = asint(x_8[scalar_offset / 4][scalar_offset % 4]);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_87 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const int x_90 = asint(x_8[1].x);
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x_GLF_color = float4(float(x_81), float(x_84), float(x_87), float(x_90));
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} else {
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_94 = asint(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const float x_95 = float(x_94);
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x_GLF_color = float4(x_95, x_95, x_95, x_95);
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}
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return;
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}
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2021-07-23 13:10:12 +00:00
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2021-07-26 22:11:58 +00:00
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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