dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-cast-float-to-int-and-back/0-opt.spvasm.expected.hlsl

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2021-07-23 13:10:12 +00:00
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
void main_1() {
float f = 0.0f;
f = 142.699996948f;
if ((float(int(f)) > 100.0f)) {
const int x_33 = asint(x_6[1].x);
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_36 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_39 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const int x_42 = asint(x_6[1].x);
x_GLF_color = float4(float(x_33), float(x_36), float(x_39), float(x_42));
} else {
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_46 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const float x_47 = float(x_46);
x_GLF_color = float4(x_47, x_47, x_47, x_47);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}