dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-folding-rules-split-vec.../0-opt.spvasm.expected.msl

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2021-07-23 13:10:12 +00:00
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_4) {
float4 v = 0.0f;
float4 const x_23 = v;
v = float4(float2(1.0f, 1.0f).x, float2(1.0f, 1.0f).y, x_23.z, x_23.w);
float4 const x_25 = v;
v = float4(x_25.x, x_25.y, float2(2.0f, 2.0f).x, float2(2.0f, 2.0f).y);
float4 const x_27 = v;
if (all((x_27 == float4(1.0f, 1.0f, 2.0f, 2.0f)))) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}