dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-increment-float-in-loop.../0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[3];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[3];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_10, thread float4* const tint_symbol_4) {
float f0 = 0.0f;
float f1 = 0.0f;
int i = 0;
bool x_63 = false;
bool x_64_phi = false;
float const x_34 = x_6.x_GLF_uniform_float_values.arr[0].el;
f0 = x_34;
float const x_36 = x_6.x_GLF_uniform_float_values.arr[0].el;
f1 = x_36;
int const x_38 = x_10.x_GLF_uniform_int_values.arr[1].el;
i = x_38;
while (true) {
int const x_43 = i;
int const x_45 = x_10.x_GLF_uniform_int_values.arr[0].el;
if ((x_43 < x_45)) {
} else {
break;
}
float const x_48 = f0;
f0 = fabs((1.100000024f * x_48));
float const x_51 = f0;
f1 = x_51;
{
int const x_52 = i;
i = as_type<int>((as_type<uint>(x_52) + as_type<uint>(1)));
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}
}
float const x_54 = f1;
float const x_56 = x_6.x_GLF_uniform_float_values.arr[1].el;
bool const x_57 = (x_54 > x_56);
x_64_phi = x_57;
if (x_57) {
float const x_60 = f1;
float const x_62 = x_6.x_GLF_uniform_float_values.arr[2].el;
x_63 = (x_60 < x_62);
x_64_phi = x_63;
}
bool const x_64 = x_64_phi;
if (x_64) {
int const x_69 = x_10.x_GLF_uniform_int_values.arr[2].el;
int const x_72 = x_10.x_GLF_uniform_int_values.arr[1].el;
int const x_75 = x_10.x_GLF_uniform_int_values.arr[1].el;
int const x_78 = x_10.x_GLF_uniform_int_values.arr[2].el;
*(tint_symbol_4) = float4(float(x_69), float(x_72), float(x_75), float(x_78));
} else {
int const x_82 = x_10.x_GLF_uniform_int_values.arr[1].el;
float const x_83 = float(x_82);
*(tint_symbol_4) = float4(x_83, x_83, x_83, x_83);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_10 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, x_10, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}