2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[2];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
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int a = 0;
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int const x_25 = x_6.x_GLF_uniform_int_values.arr[0].el;
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int const x_29 = x_6.x_GLF_uniform_int_values.arr[0].el;
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2021-07-29 13:51:47 +00:00
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a = ((1 >> as_type<uint>(as_type<int>((as_type<uint>(x_25) << as_type<uint>(5))))) >> as_type<uint>(x_29));
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2021-07-23 13:10:12 +00:00
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int const x_31 = a;
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if ((x_31 == 1)) {
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int const x_37 = x_6.x_GLF_uniform_int_values.arr[1].el;
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int const x_40 = x_6.x_GLF_uniform_int_values.arr[0].el;
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int const x_43 = x_6.x_GLF_uniform_int_values.arr[0].el;
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int const x_46 = x_6.x_GLF_uniform_int_values.arr[1].el;
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*(tint_symbol_4) = float4(float(x_37), float(x_40), float(x_43), float(x_46));
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} else {
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int const x_49 = a;
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float const x_50 = float(x_49);
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*(tint_symbol_4) = float4(x_50, x_50, x_50, x_50);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_6, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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