2021-07-26 22:11:58 +00:00
|
|
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
cbuffer cbuffer_x_5 : register(b0, space0) {
|
|
|
|
uint4 x_5[2];
|
|
|
|
};
|
|
|
|
cbuffer cbuffer_x_8 : register(b1, space0) {
|
|
|
|
uint4 x_8[2];
|
|
|
|
};
|
2021-07-23 13:10:12 +00:00
|
|
|
|
2021-07-26 22:11:58 +00:00
|
|
|
void main_1() {
|
|
|
|
float a = 0.0f;
|
|
|
|
const uint scalar_offset = ((16u * uint(0))) / 4;
|
|
|
|
const int x_10 = asint(x_5[scalar_offset / 4][scalar_offset % 4]);
|
|
|
|
const int x_11 = asint(x_5[1].x);
|
|
|
|
const int x_12 = asint(x_5[1].x);
|
|
|
|
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
|
|
|
|
const int x_13 = asint(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]);
|
|
|
|
x_GLF_color = float4(float(x_10), float(x_11), float(x_12), float(x_13));
|
|
|
|
const float x_45 = asfloat(x_8[1].x);
|
|
|
|
a = (x_45 % asfloat(0x7f800000u));
|
|
|
|
const float x_47 = a;
|
|
|
|
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
|
|
|
|
const float x_49 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]);
|
|
|
|
if ((x_47 != x_49)) {
|
|
|
|
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
|
|
|
|
const float x_54 = asfloat(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]);
|
|
|
|
x_GLF_color.y = x_54;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
2021-07-23 13:10:12 +00:00
|
|
|
|
2021-07-26 22:11:58 +00:00
|
|
|
struct main_out {
|
|
|
|
float4 x_GLF_color_1;
|
|
|
|
};
|
|
|
|
struct tint_symbol {
|
|
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
|
|
};
|
|
|
|
|
|
|
|
tint_symbol main() {
|
|
|
|
main_1();
|
|
|
|
const main_out tint_symbol_1 = {x_GLF_color};
|
|
|
|
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
|
|
|
|
return tint_symbol_4;
|
|
|
|
}
|