dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-peephole-optimizer-targ.../0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[3];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[2];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
int i = 0;
int const x_37 = x_6.x_GLF_uniform_int_values.arr[1].el;
float const x_38 = float(x_37);
*(tint_symbol_5) = float4(x_38, x_38, x_38, x_38);
int const x_41 = x_6.x_GLF_uniform_int_values.arr[1].el;
i = x_41;
while (true) {
int const x_46 = i;
int const x_48 = x_6.x_GLF_uniform_int_values.arr[2].el;
if ((x_46 < x_48)) {
} else {
break;
}
float const x_52 = (*(tint_symbol_6)).y;
float const x_54 = x_9.x_GLF_uniform_float_values.arr[0].el;
if ((x_52 < x_54)) {
float const x_59 = (*(tint_symbol_6)).x;
float const x_61 = x_9.x_GLF_uniform_float_values.arr[0].el;
if ((x_59 < x_61)) {
return;
}
float const x_66 = x_9.x_GLF_uniform_float_values.arr[1].el;
float const x_68 = x_9.x_GLF_uniform_float_values.arr[1].el;
if ((x_66 > x_68)) {
return;
}
discard_fragment();
}
float const x_73 = x_9.x_GLF_uniform_float_values.arr[1].el;
float const x_75 = x_9.x_GLF_uniform_float_values.arr[0].el;
if ((x_73 > x_75)) {
int const x_80 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_83 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_86 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_89 = x_6.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_5) = float4(float(x_80), float(x_83), float(x_86), float(x_89));
break;
}
float const x_93 = x_9.x_GLF_uniform_float_values.arr[0].el;
if ((x_93 < 0.0f)) {
discard_fragment();
}
{
int const x_97 = i;
i = as_type<int>((as_type<uint>(x_97) + as_type<uint>(1)));
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}
}
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
tint_symbol_7 = gl_FragCoord_param;
main_1(x_6, x_9, &(tint_symbol_8), &(tint_symbol_7));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}