dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-tail-duplicator-for-for.../0-opt.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[1];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_7, constant buf1& x_11, thread float4* const tint_symbol_4) {
float4 color = 0.0f;
int i = 0;
int j = 0;
int k = 0;
color = float4(1.0f, 1.0f, 1.0f, 1.0f);
int const x_37 = x_7.x_GLF_uniform_int_values.arr[0].el;
i = x_37;
while (true) {
int const x_42 = i;
int const x_44 = x_7.x_GLF_uniform_int_values.arr[1].el;
if ((x_42 < x_44)) {
} else {
break;
}
int const x_47 = i;
switch(x_47) {
case 2: {
int const x_83 = i;
float const x_85 = x_11.x_GLF_uniform_float_values.arr[0].el;
color[x_83] = x_85;
break;
}
case 1: {
int const x_52 = x_7.x_GLF_uniform_int_values.arr[0].el;
j = x_52;
while (true) {
int const x_57 = i;
int const x_58 = i;
if ((x_57 > x_58)) {
} else {
break;
}
int const x_62 = x_7.x_GLF_uniform_int_values.arr[0].el;
k = x_62;
while (true) {
int const x_67 = k;
int const x_68 = i;
if ((x_67 < x_68)) {
} else {
break;
}
int const x_71 = k;
float const x_73 = x_11.x_GLF_uniform_float_values.arr[0].el;
color[x_71] = x_73;
{
int const x_75 = k;
k = as_type<int>((as_type<uint>(x_75) + as_type<uint>(1)));
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}
}
{
int const x_77 = j;
j = as_type<int>((as_type<uint>(x_77) + as_type<uint>(1)));
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}
}
int const x_79 = i;
float const x_81 = x_11.x_GLF_uniform_float_values.arr[0].el;
color[x_79] = x_81;
break;
}
default: {
break;
}
}
{
int const x_87 = i;
i = as_type<int>((as_type<uint>(x_87) + as_type<uint>(1)));
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}
}
float4 const x_89 = color;
*(tint_symbol_4) = x_89;
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]], constant buf1& x_11 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_7, x_11, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}