2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct S {
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int data;
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};
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struct buf1 {
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/* 0x0000 */ packed_float2 v1;
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};
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struct tint_padded_array_element {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[5];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
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};
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struct tint_array_wrapper_1 {
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S arr[3];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void func_struct_S_i11_(constant buf1& x_8, constant buf0& x_10, thread S* const s) {
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while (true) {
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float const x_174 = x_8.v1.x;
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float const x_176 = x_8.v1.y;
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if ((x_174 > x_176)) {
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} else {
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break;
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}
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return;
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}
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int const x_180 = x_10.x_GLF_uniform_int_values.arr[0].el;
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(*(s)).data = x_180;
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return;
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}
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void main_1(constant buf0& x_10, constant buf1& x_8, thread float4* const tint_symbol_4) {
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int i = 0;
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tint_array_wrapper_1 arr = {};
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int i_1 = 0;
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S param = {};
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int j = 0;
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bool x_136 = false;
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bool x_146 = false;
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bool x_137_phi = false;
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bool x_147_phi = false;
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int const x_46 = x_10.x_GLF_uniform_int_values.arr[2].el;
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i = x_46;
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while (true) {
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int const x_51 = i;
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int const x_53 = x_10.x_GLF_uniform_int_values.arr[1].el;
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if ((x_51 < x_53)) {
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} else {
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break;
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}
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int const x_56 = i;
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int const x_57 = i;
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arr.arr[x_56].data = x_57;
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{
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int const x_59 = i;
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2021-07-29 13:51:47 +00:00
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i = as_type<int>((as_type<uint>(x_59) + as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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}
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}
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int const x_62 = x_10.x_GLF_uniform_int_values.arr[2].el;
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i_1 = x_62;
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while (true) {
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int const x_67 = i_1;
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int const x_69 = x_10.x_GLF_uniform_int_values.arr[1].el;
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if ((x_67 < x_69)) {
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} else {
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break;
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}
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float const x_73 = x_8.v1.x;
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float const x_75 = x_8.v1.y;
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if ((x_73 > x_75)) {
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break;
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}
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int const x_79 = i_1;
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int const x_81 = arr.arr[x_79].data;
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int const x_83 = x_10.x_GLF_uniform_int_values.arr[0].el;
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if ((x_81 == x_83)) {
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int const x_88 = i_1;
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int const x_91 = x_10.x_GLF_uniform_int_values.arr[3].el;
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arr.arr[clamp(x_88, 0, 3)].data = x_91;
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S const x_94 = arr.arr[2];
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param = x_94;
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func_struct_S_i11_(x_8, x_10, &(param));
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S const x_96 = param;
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arr.arr[2] = x_96;
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} else {
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int const x_99 = x_10.x_GLF_uniform_int_values.arr[2].el;
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j = x_99;
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while (true) {
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int const x_104 = j;
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int const x_106 = x_10.x_GLF_uniform_int_values.arr[1].el;
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if ((x_104 < x_106)) {
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} else {
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break;
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}
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int const x_109 = j;
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int const x_111 = arr.arr[x_109].data;
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int const x_113 = x_10.x_GLF_uniform_int_values.arr[4].el;
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if ((x_111 > x_113)) {
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discard_fragment();
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}
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{
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int const x_117 = j;
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2021-07-29 13:51:47 +00:00
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j = as_type<int>((as_type<uint>(x_117) + as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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}
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}
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}
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{
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int const x_119 = i_1;
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2021-07-29 13:51:47 +00:00
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i_1 = as_type<int>((as_type<uint>(x_119) + as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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}
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}
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int const x_122 = x_10.x_GLF_uniform_int_values.arr[2].el;
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int const x_124 = arr.arr[x_122].data;
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int const x_126 = x_10.x_GLF_uniform_int_values.arr[2].el;
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bool const x_127 = (x_124 == x_126);
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x_137_phi = x_127;
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if (x_127) {
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int const x_131 = x_10.x_GLF_uniform_int_values.arr[0].el;
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int const x_133 = arr.arr[x_131].data;
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int const x_135 = x_10.x_GLF_uniform_int_values.arr[3].el;
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x_136 = (x_133 == x_135);
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x_137_phi = x_136;
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}
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bool const x_137 = x_137_phi;
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x_147_phi = x_137;
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if (x_137) {
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int const x_141 = x_10.x_GLF_uniform_int_values.arr[3].el;
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int const x_143 = arr.arr[x_141].data;
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int const x_145 = x_10.x_GLF_uniform_int_values.arr[0].el;
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x_146 = (x_143 == x_145);
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x_147_phi = x_146;
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}
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bool const x_147 = x_147_phi;
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if (x_147) {
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int const x_152 = x_10.x_GLF_uniform_int_values.arr[0].el;
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int const x_155 = x_10.x_GLF_uniform_int_values.arr[2].el;
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int const x_158 = x_10.x_GLF_uniform_int_values.arr[2].el;
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int const x_161 = x_10.x_GLF_uniform_int_values.arr[0].el;
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*(tint_symbol_4) = float4(float(x_152), float(x_155), float(x_158), float(x_161));
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} else {
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int const x_165 = x_10.x_GLF_uniform_int_values.arr[2].el;
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float const x_166 = float(x_165);
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*(tint_symbol_4) = float4(x_166, x_166, x_166, x_166);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_10 [[buffer(0)]], constant buf1& x_8 [[buffer(1)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_10, x_8, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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