2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void x_47() {
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discard_fragment();
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}
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void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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while (true) {
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int x_30_phi = 0;
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bool x_48_phi = false;
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x_30_phi = 0;
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while (true) {
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int x_31 = 0;
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int const x_30 = x_30_phi;
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x_48_phi = false;
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if ((x_30 < 10)) {
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} else {
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break;
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}
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float const x_37 = (*(tint_symbol_5)).y;
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if ((x_37 < 0.0f)) {
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float const x_42 = (*(tint_symbol_5)).x;
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if ((x_42 < 0.0f)) {
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x_48_phi = false;
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break;
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} else {
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{
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2021-07-29 13:51:47 +00:00
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x_31 = as_type<int>((as_type<uint>(x_30) + as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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x_30_phi = x_31;
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}
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continue;
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}
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{
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2021-07-29 13:51:47 +00:00
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x_31 = as_type<int>((as_type<uint>(x_30) + as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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x_30_phi = x_31;
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}
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continue;
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}
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x_47();
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x_48_phi = true;
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break;
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{
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2021-07-29 13:51:47 +00:00
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x_31 = as_type<int>((as_type<uint>(x_30) + as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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x_30_phi = x_31;
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}
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}
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bool const x_48 = x_48_phi;
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if (x_48) {
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break;
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}
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*(tint_symbol_6) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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break;
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}
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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tint_symbol_7 = gl_FragCoord_param;
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main_1(&(tint_symbol_7), &(tint_symbol_8));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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