dawn-cmake/test/vk-gl-cts/graphicsfuzz/do-while-loop-in-conditionals/0-opt.spvasm.expected.hlsl

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2021-07-23 13:10:12 +00:00
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
if (true) {
const float x_23 = gl_FragCoord.x;
if ((x_23 < 0.0f)) {
while (true) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
{
const float x_32 = gl_FragCoord.x;
if ((x_32 < 0.0f)) {
} else {
break;
}
}
}
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}