103 lines
6.4 KiB
HLSL
103 lines
6.4 KiB
HLSL
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int x_196[256] = (int[256])0;
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int x_197[256] = (int[256])0;
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int x_198[256] = (int[256])0;
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int2 x_210 = int2(0, 0);
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float4 x_249 = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 x_251 = float4(0.0f, 0.0f, 0.0f, 0.0f);
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int2 x_214_phi = int2(0, 0);
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float4 x_251_phi = float4(0.0f, 0.0f, 0.0f, 0.0f);
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bool x_252_phi = false;
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float4 x_254_phi = float4(0.0f, 0.0f, 0.0f, 0.0f);
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const float4 x_199 = gl_FragCoord;
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const float2 x_202 = asfloat(x_6[0].xy);
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const float2 x_203 = (float2(x_199.x, x_199.y) / x_202);
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x_210 = int2(int((x_203.x * 256.0f)), int((x_203.y * 256.0f)));
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switch(0u) {
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default: {
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x_214_phi = x_210;
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while (true) {
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int x_233 = 0;
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int x_234 = 0;
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int x_235_phi = 0;
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const int2 x_214 = x_214_phi;
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const int x_217 = x_214.y;
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x_251_phi = float4(0.0f, 0.0f, 0.0f, 0.0f);
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x_252_phi = false;
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if ((x_217 != 256)) {
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} else {
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break;
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}
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const int x_221 = x_214.x;
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const int tint_symbol_5[256] = {115, 133, 150, 164, 176, 184, 190, 192, 191, 187, 181, 172, 163, 153, 143, 134, 126, 120, 116, 114, 114, 117, 121, 127, 134, 141, 148, 154, 159, 162, 163, 161, 157, 151, 143, 134, 124, 113, 103, 94, 87, 82, 79, 80, 84, 91, 101, 114, 130, 146, 164, 182, 199, 215, 229, 240, 249, 254, 256, 254, 250, 243, 233, 223, 212, 200, 190, 180, 172, 166, 163, 161, 162, 164, 169, 174, 179, 185, 190, 193, 195, 195, 192, 188, 180, 171, 161, 149, 137, 125, 114, 105, 97, 93, 91, 93, 98, 106, 117, 130, 145, 161, 177, 193, 208, 221, 231, 239, 243, 244, 242, 236, 228, 218, 207, 194, 181, 169, 158, 148, 141, 135, 132, 131, 132, 135, 138, 143, 147, 151, 154, 155, 155, 152, 146, 139, 129, 118, 106, 93, 80, 68, 58, 49, 43, 40, 41, 44, 51, 61, 73, 87, 103, 119, 134, 149, 162, 173, 181, 186, 188, 186, 181, 174, 164, 153, 141, 128, 116, 104, 94, 86, 81, 77, 76, 77, 80, 84, 89, 94, 98, 102, 104, 104, 102, 98, 92, 83, 73, 62, 50, 38, 26, 16, 8, 2, 0, 0, 4, 11, 21, 33, 48, 64, 81, 98, 114, 129, 141, 151, 158, 161, 161, 158, 152, 144, 134, 123, 112, 100, 90, 81, 73, 68, 65, 65, 67, 70, 75, 81, 87, 92, 97, 101, 103, 102, 100, 95, 88, 79, 69, 58, 47, 36, 26, 18, 13, 11, 11, 15, 22, 32, 45, 60, 77, 94};
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x_196 = tint_symbol_5;
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const int x_223 = x_196[x_217];
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const bool x_225 = (x_221 < (x_223 + 15));
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if (x_225) {
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const int tint_symbol_6[256] = {115, 133, 150, 164, 176, 184, 190, 192, 191, 187, 181, 172, 163, 153, 143, 134, 126, 120, 116, 114, 114, 117, 121, 127, 134, 141, 148, 154, 159, 162, 163, 161, 157, 151, 143, 134, 124, 113, 103, 94, 87, 82, 79, 80, 84, 91, 101, 114, 130, 146, 164, 182, 199, 215, 229, 240, 249, 254, 256, 254, 250, 243, 233, 223, 212, 200, 190, 180, 172, 166, 163, 161, 162, 164, 169, 174, 179, 185, 190, 193, 195, 195, 192, 188, 180, 171, 161, 149, 137, 125, 114, 105, 97, 93, 91, 93, 98, 106, 117, 130, 145, 161, 177, 193, 208, 221, 231, 239, 243, 244, 242, 236, 228, 218, 207, 194, 181, 169, 158, 148, 141, 135, 132, 131, 132, 135, 138, 143, 147, 151, 154, 155, 155, 152, 146, 139, 129, 118, 106, 93, 80, 68, 58, 49, 43, 40, 41, 44, 51, 61, 73, 87, 103, 119, 134, 149, 162, 173, 181, 186, 188, 186, 181, 174, 164, 153, 141, 128, 116, 104, 94, 86, 81, 77, 76, 77, 80, 84, 89, 94, 98, 102, 104, 104, 102, 98, 92, 83, 73, 62, 50, 38, 26, 16, 8, 2, 0, 0, 4, 11, 21, 33, 48, 64, 81, 98, 114, 129, 141, 151, 158, 161, 161, 158, 152, 144, 134, 123, 112, 100, 90, 81, 73, 68, 65, 65, 67, 70, 75, 81, 87, 92, 97, 101, 103, 102, 100, 95, 88, 79, 69, 58, 47, 36, 26, 18, 13, 11, 11, 15, 22, 32, 45, 60, 77, 94};
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x_197 = tint_symbol_6;
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}
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if (x_225) {
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x_233 = x_197[x_217];
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x_235_phi = x_233;
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} else {
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x_234 = 0;
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x_235_phi = x_234;
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}
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const bool x_237 = (x_221 > (x_235_phi - 15));
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if ((x_225 ? x_237 : x_225)) {
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const int tint_symbol_7[256] = {115, 133, 150, 164, 176, 184, 190, 192, 191, 187, 181, 172, 163, 153, 143, 134, 126, 120, 116, 114, 114, 117, 121, 127, 134, 141, 148, 154, 159, 162, 163, 161, 157, 151, 143, 134, 124, 113, 103, 94, 87, 82, 79, 80, 84, 91, 101, 114, 130, 146, 164, 182, 199, 215, 229, 240, 249, 254, 256, 254, 250, 243, 233, 223, 212, 200, 190, 180, 172, 166, 163, 161, 162, 164, 169, 174, 179, 185, 190, 193, 195, 195, 192, 188, 180, 171, 161, 149, 137, 125, 114, 105, 97, 93, 91, 93, 98, 106, 117, 130, 145, 161, 177, 193, 208, 221, 231, 239, 243, 244, 242, 236, 228, 218, 207, 194, 181, 169, 158, 148, 141, 135, 132, 131, 132, 135, 138, 143, 147, 151, 154, 155, 155, 152, 146, 139, 129, 118, 106, 93, 80, 68, 58, 49, 43, 40, 41, 44, 51, 61, 73, 87, 103, 119, 134, 149, 162, 173, 181, 186, 188, 186, 181, 174, 164, 153, 141, 128, 116, 104, 94, 86, 81, 77, 76, 77, 80, 84, 89, 94, 98, 102, 104, 104, 102, 98, 92, 83, 73, 62, 50, 38, 26, 16, 8, 2, 0, 0, 4, 11, 21, 33, 48, 64, 81, 98, 114, 129, 141, 151, 158, 161, 161, 158, 152, 144, 134, 123, 112, 100, 90, 81, 73, 68, 65, 65, 67, 70, 75, 81, 87, 92, 97, 101, 103, 102, 100, 95, 88, 79, 69, 58, 47, 36, 26, 18, 13, 11, 11, 15, 22, 32, 45, 60, 77, 94};
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x_198 = tint_symbol_7;
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const int x_243 = x_198[x_217];
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const float x_248 = ((15.0f - abs(float((x_221 - x_243)))) * 0.06666667f);
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x_249 = float4(x_248, x_248, x_248, 1.0f);
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x_251_phi = x_249;
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x_252_phi = true;
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break;
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}
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int2 x_215_1 = x_214;
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x_215_1.y = (x_217 + 1);
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const int2 x_215 = x_215_1;
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{
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x_214_phi = x_215;
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}
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}
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x_251 = x_251_phi;
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const bool x_252 = x_252_phi;
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x_254_phi = x_251;
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if (x_252) {
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break;
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}
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x_254_phi = float4(0.0f, 0.0f, 0.0f, 1.0f);
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break;
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}
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}
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x_GLF_color = x_254_phi;
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_8 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_8;
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}
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