dawn-cmake/test/vk-gl-cts/graphicsfuzz/spv-stable-rects-Os-mutate-.../2.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 resolution;
};
struct tint_array_wrapper {
float4 arr[8];
};
struct tint_array_wrapper_1 {
float4 arr[16];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_9, thread float4* const tint_symbol_10) {
tint_array_wrapper x_81 = {.arr={float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)}};
tint_array_wrapper x_82 = {};
tint_array_wrapper x_83 = {};
tint_array_wrapper x_84 = {};
tint_array_wrapper_1 x_85 = {};
float4 x_95 = 0.0f;
float4 x_95_phi = 0.0f;
int x_98_phi = 0;
tint_array_wrapper const tint_symbol_4 = {.arr={float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}};
x_81 = tint_symbol_4;
tint_array_wrapper const x_86 = x_81;
float4 const x_87 = *(tint_symbol_9);
float2 const x_90 = x_6.resolution;
float2 const x_93 = floor(((float2(x_87.x, x_87.y) / x_90) * 32.0f));
x_95_phi = float4(0.5f, 0.5f, 1.0f, 1.0f);
x_98_phi = 0;
while (true) {
float4 x_142 = 0.0f;
int x_99 = 0;
bool x_127_phi = false;
float4 x_96_phi = 0.0f;
x_95 = x_95_phi;
int const x_98 = x_98_phi;
if ((x_98 < 8)) {
} else {
break;
}
float4 x_104 = 0.0f;
x_82 = x_86;
x_104 = x_82.arr[x_98];
switch(0u) {
default: {
float const x_107 = x_93.x;
float const x_108 = x_104.x;
if ((x_107 < x_108)) {
x_127_phi = false;
break;
}
float const x_112 = x_93.y;
float const x_113 = x_104.y;
if ((x_112 < x_113)) {
x_127_phi = false;
break;
}
if ((x_107 > (x_108 + x_104.z))) {
x_127_phi = false;
break;
}
if ((x_112 > (x_113 + x_104.w))) {
x_127_phi = false;
break;
}
x_127_phi = true;
break;
}
}
bool const x_127 = x_127_phi;
x_96_phi = x_95;
if (x_127) {
tint_array_wrapper const tint_symbol_5 = {.arr={float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}};
x_83 = tint_symbol_5;
float const x_131 = x_83.arr[x_98].x;
tint_array_wrapper const tint_symbol_6 = {.arr={float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}};
x_84 = tint_symbol_6;
float const x_134 = x_84.arr[x_98].y;
tint_array_wrapper_1 const tint_symbol_7 = {.arr={float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}};
x_85 = tint_symbol_7;
x_142 = x_85.arr[(as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(int(x_131)) * as_type<uint>(int(x_134))))) + as_type<uint>(as_type<int>((as_type<uint>(x_98) * as_type<uint>(9))))))) + as_type<uint>(11))) % 16)];
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x_96_phi = x_142;
}
float4 const x_96 = x_96_phi;
{
x_99 = as_type<int>((as_type<uint>(x_98) + as_type<uint>(1)));
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x_95_phi = x_96;
x_98_phi = x_99;
}
}
*(tint_symbol_10) = x_95;
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_11 = 0.0f;
thread float4 tint_symbol_12 = 0.0f;
tint_symbol_11 = gl_FragCoord_param;
main_1(x_6, &(tint_symbol_11), &(tint_symbol_12));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_12};
tint_symbol_2 const tint_symbol_8 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_8;
}