2021-07-23 13:10:12 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
struct buf0 {
|
|
|
|
/* 0x0000 */ float4x4 matrix_a_uni;
|
|
|
|
};
|
|
|
|
struct main_out {
|
|
|
|
float4 x_GLF_color_1;
|
|
|
|
};
|
|
|
|
struct tint_symbol_1 {
|
|
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
|
|
};
|
|
|
|
|
|
|
|
void main_1(constant buf0& x_8, thread float4* const tint_symbol_4) {
|
|
|
|
int x = 0;
|
|
|
|
float4 matrix_u = 0.0f;
|
|
|
|
int b = 0;
|
|
|
|
float4 matrix_b = 0.0f;
|
|
|
|
float4 x_42 = 0.0f;
|
|
|
|
x = 4;
|
|
|
|
while (true) {
|
|
|
|
int const x_10 = x;
|
|
|
|
if ((x_10 >= 1)) {
|
|
|
|
} else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
int const x_11 = x;
|
|
|
|
matrix_u[x_11] = 1.0f;
|
|
|
|
{
|
|
|
|
int const x_12 = x;
|
2021-07-29 13:51:47 +00:00
|
|
|
x = as_type<int>((as_type<uint>(x_12) - as_type<uint>(1)));
|
2021-07-23 13:10:12 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
b = 4;
|
|
|
|
while (true) {
|
|
|
|
float const x_55 = x_8.matrix_a_uni[0].x;
|
|
|
|
if ((x_55 < -1.0f)) {
|
|
|
|
} else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
int const x_14 = b;
|
|
|
|
int const x_15 = b;
|
|
|
|
if ((x_15 > 1)) {
|
|
|
|
float4 const x_62 = matrix_b;
|
|
|
|
float4 const x_63 = matrix_b;
|
|
|
|
x_42 = fmin(x_62, x_63);
|
|
|
|
} else {
|
|
|
|
float4 const x_65 = matrix_u;
|
|
|
|
x_42 = x_65;
|
|
|
|
}
|
|
|
|
float const x_67 = x_42.y;
|
|
|
|
matrix_b[x_14] = x_67;
|
|
|
|
{
|
|
|
|
int const x_16 = b;
|
2021-07-29 13:51:47 +00:00
|
|
|
b = as_type<int>((as_type<uint>(x_16) - as_type<uint>(1)));
|
2021-07-23 13:10:12 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) {
|
|
|
|
thread float4 tint_symbol_5 = 0.0f;
|
|
|
|
main_1(x_8, &(tint_symbol_5));
|
|
|
|
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
|
|
|
|
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
|
|
|
|
return tint_symbol_3;
|
|
|
|
}
|
|
|
|
|