2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(thread float4* const tint_symbol_4) {
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float4 GLF_live15c = 0.0f;
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int GLF_live15i = 0;
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float4 GLF_live15d = 0.0f;
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int GLF_live15i_1 = 0;
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GLF_live15c = float4(0.0f, 0.0f, 0.0f, 0.0f);
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GLF_live15i = 0;
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while (true) {
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int const x_8 = GLF_live15i;
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if ((x_8 < 4)) {
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} else {
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break;
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}
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int const x_9 = GLF_live15i;
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if ((x_9 >= 3)) {
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break;
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}
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float const x_49 = GLF_live15c.y;
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if ((x_49 >= 1.0f)) {
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int const x_10 = GLF_live15i;
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GLF_live15c[x_10] = 1.0f;
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}
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{
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int const x_11 = GLF_live15i;
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2021-07-29 13:51:47 +00:00
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GLF_live15i = as_type<int>((as_type<uint>(x_11) + as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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}
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}
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GLF_live15d = float4(0.0f, 0.0f, 0.0f, 0.0f);
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GLF_live15i_1 = 0;
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while (true) {
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int const x_13 = GLF_live15i_1;
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if ((x_13 < 4)) {
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} else {
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break;
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}
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int const x_14 = GLF_live15i_1;
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if ((x_14 >= 3)) {
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break;
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}
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float const x_64 = GLF_live15d.y;
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if ((x_64 >= 1.0f)) {
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int const x_15 = GLF_live15i_1;
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GLF_live15d[x_15] = 1.0f;
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}
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{
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int const x_16 = GLF_live15i_1;
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2021-07-29 13:51:47 +00:00
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GLF_live15i_1 = as_type<int>((as_type<uint>(x_16) + as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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}
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}
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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return;
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}
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fragment tint_symbol_1 tint_symbol() {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(&(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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