2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(thread float4* const tint_symbol_4) {
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bool c1 = false;
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float2 uv = 0.0f;
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int i = 0;
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bool x_37 = false;
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bool x_37_phi = false;
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int x_9_phi = 0;
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float const x_34 = uv.y;
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bool const x_35 = (x_34 < 0.25f);
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c1 = x_35;
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i = 0;
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x_37_phi = x_35;
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x_9_phi = 0;
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while (true) {
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x_37 = x_37_phi;
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int const x_9 = x_9_phi;
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if ((x_9 < 1)) {
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} else {
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break;
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}
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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return;
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{
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int const x_7 = i;
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2021-07-29 13:51:47 +00:00
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i = as_type<int>((as_type<uint>(x_7) + as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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x_37_phi = false;
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x_9_phi = 0;
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}
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}
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if (x_37) {
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return;
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol() {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(&(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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