@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba8sint, write>;
fn textureStore_fbf53f() {
textureStore(arg_0, vec2<i32>(), 1, vec4<i32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureStore_fbf53f();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {