@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSample_60bf45() {
var arg_2 = vec2<f32>();
var arg_3 = 1;
const arg_4 = vec2<i32>();
var res : f32 = textureSample(arg_0, arg_1, arg_2, arg_3, arg_4);
}
@fragment
fn fragment_main() {
textureSample_60bf45();