@group(1) @binding(0) var arg_0 : texture_2d_array<f32>;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleBias_9dbb51() {
var arg_2 = vec2<f32>();
var arg_3 = 1;
var arg_4 = 1.0f;
const arg_5 = vec2<i32>();
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
}
@fragment
fn fragment_main() {
textureSampleBias_9dbb51();