@group(1) @binding(0) var arg_0 : texture_2d_array<f32>;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleGrad_d65515() {
var arg_2 = vec2<f32>();
var arg_3 = 1;
var arg_4 = vec2<f32>();
var arg_5 = vec2<f32>();
const arg_6 = vec2<i32>();
var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleGrad_d65515();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {