104 lines
2.1 KiB
Plaintext
104 lines
2.1 KiB
Plaintext
|
SKIP: FAILED
|
||
|
|
||
|
#version 310 es
|
||
|
precision mediump float;
|
||
|
|
||
|
uniform highp isampler2DArray arg_0;
|
||
|
|
||
|
void textureLoad_79e697() {
|
||
|
ivec4 res = texelFetch(arg_0, ivec4(0, 0, 1, 0));
|
||
|
}
|
||
|
|
||
|
struct tint_symbol {
|
||
|
vec4 value;
|
||
|
};
|
||
|
|
||
|
vec4 vertex_main_inner() {
|
||
|
textureLoad_79e697();
|
||
|
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
}
|
||
|
|
||
|
tint_symbol vertex_main() {
|
||
|
vec4 inner_result = vertex_main_inner();
|
||
|
tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||
|
wrapper_result.value = inner_result;
|
||
|
return wrapper_result;
|
||
|
}
|
||
|
void main() {
|
||
|
tint_symbol outputs;
|
||
|
outputs = vertex_main();
|
||
|
gl_Position = outputs.value;
|
||
|
gl_Position.y = -gl_Position.y;
|
||
|
}
|
||
|
|
||
|
|
||
|
Error parsing GLSL shader:
|
||
|
ERROR: 0:7: 'texelFetch' : no matching overloaded function found
|
||
|
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of int'
|
||
|
ERROR: 0:7: '' : compilation terminated
|
||
|
ERROR: 3 compilation errors. No code generated.
|
||
|
|
||
|
|
||
|
|
||
|
#version 310 es
|
||
|
precision mediump float;
|
||
|
|
||
|
uniform highp isampler2DArray arg_0;
|
||
|
|
||
|
void textureLoad_79e697() {
|
||
|
ivec4 res = texelFetch(arg_0, ivec4(0, 0, 1, 0));
|
||
|
}
|
||
|
|
||
|
struct tint_symbol {
|
||
|
vec4 value;
|
||
|
};
|
||
|
|
||
|
void fragment_main() {
|
||
|
textureLoad_79e697();
|
||
|
return;
|
||
|
}
|
||
|
void main() {
|
||
|
fragment_main();
|
||
|
}
|
||
|
|
||
|
|
||
|
Error parsing GLSL shader:
|
||
|
ERROR: 0:7: 'texelFetch' : no matching overloaded function found
|
||
|
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of int'
|
||
|
ERROR: 0:7: '' : compilation terminated
|
||
|
ERROR: 3 compilation errors. No code generated.
|
||
|
|
||
|
|
||
|
|
||
|
#version 310 es
|
||
|
precision mediump float;
|
||
|
|
||
|
uniform highp isampler2DArray arg_0;
|
||
|
|
||
|
void textureLoad_79e697() {
|
||
|
ivec4 res = texelFetch(arg_0, ivec4(0, 0, 1, 0));
|
||
|
}
|
||
|
|
||
|
struct tint_symbol {
|
||
|
vec4 value;
|
||
|
};
|
||
|
|
||
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||
|
void compute_main() {
|
||
|
textureLoad_79e697();
|
||
|
return;
|
||
|
}
|
||
|
void main() {
|
||
|
compute_main();
|
||
|
}
|
||
|
|
||
|
|
||
|
Error parsing GLSL shader:
|
||
|
ERROR: 0:7: 'texelFetch' : no matching overloaded function found
|
||
|
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of int'
|
||
|
ERROR: 0:7: '' : compilation terminated
|
||
|
ERROR: 3 compilation errors. No code generated.
|
||
|
|
||
|
|
||
|
|