struct VertexOutput {
[[builtin(position)]] pos : vec4<f32>;
[[location(0), interpolate(flat)]] loc0 : i32;
};
fn foo(x : f32) -> VertexOutput {
return VertexOutput(vec4<f32>(x, x, x, 1.0), 42);
}
[[stage(vertex)]]
fn vert_main1() -> VertexOutput {
return foo(0.5);
fn vert_main2() -> VertexOutput {
return foo(0.25);