110 lines
2.2 KiB
WebGPU Shading Language
110 lines
2.2 KiB
WebGPU Shading Language
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struct buf0 {
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injectionSwitch : vec2<f32>;
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};
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var<private> x_GLF_color : vec4<f32>;
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var<private> gl_FragCoord : vec4<f32>;
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[[group(0), binding(0)]] var<uniform> x_8 : buf0;
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fn main_1() {
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var odd_index : i32;
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var even_index : i32;
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var j : i32;
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var ll : i32;
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var x_59 : bool;
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var x_60_phi : bool;
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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let x_53 : f32 = gl_FragCoord.x;
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let x_54 : bool = (x_53 < 128.0);
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x_60_phi = x_54;
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if (x_54) {
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let x_58 : f32 = gl_FragCoord.y;
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x_59 = (x_58 < 128.0);
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x_60_phi = x_59;
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}
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let x_60 : bool = x_60_phi;
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if (x_60) {
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return;
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}
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odd_index = 0;
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loop {
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let x_11 : i32 = odd_index;
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if ((x_11 <= 1)) {
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} else {
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break;
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}
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let x_70 : f32 = x_GLF_color.x;
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x_GLF_color.x = (x_70 + 0.25);
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let x_12 : i32 = odd_index;
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odd_index = (x_12 + 1);
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}
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even_index = 1;
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loop {
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let x_14 : i32 = even_index;
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if ((x_14 >= 0)) {
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} else {
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break;
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}
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let x_80 : f32 = x_GLF_color.x;
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x_GLF_color.x = (x_80 + 0.25);
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let x_84 : f32 = x_8.injectionSwitch.x;
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let x_86 : f32 = x_8.injectionSwitch.y;
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if ((x_84 > x_86)) {
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continue;
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}
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let x_15 : i32 = even_index;
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if ((x_15 >= 1)) {
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discard;
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}
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j = 1;
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loop {
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if (true) {
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} else {
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break;
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}
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let x_16 : i32 = ll;
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if ((x_16 >= 3)) {
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break;
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}
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let x_17 : i32 = ll;
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ll = (x_17 + 1);
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let x_19 : i32 = j;
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if ((bitcast<u32>(x_19) < 1u)) {
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continue;
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}
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let x_106 : f32 = x_8.injectionSwitch.x;
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let x_108 : f32 = x_8.injectionSwitch.y;
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if ((x_106 > x_108)) {
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break;
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}
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continuing {
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let x_20 : i32 = j;
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j = (x_20 + 1);
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}
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}
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let x_113 : f32 = x_8.injectionSwitch.x;
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let x_115 : f32 = x_8.injectionSwitch.y;
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if ((x_113 > x_115)) {
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x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
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}
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let x_22 : i32 = even_index;
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even_index = (x_22 - 1);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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