68 lines
1.3 KiB
WebGPU Shading Language
68 lines
1.3 KiB
WebGPU Shading Language
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var GLF_live15c : vec4<f32>;
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var GLF_live15i : i32;
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var GLF_live15d : vec4<f32>;
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var GLF_live15i_1 : i32;
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GLF_live15c = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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GLF_live15i = 0;
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loop {
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let x_8 : i32 = GLF_live15i;
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if ((x_8 < 4)) {
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} else {
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break;
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}
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let x_9 : i32 = GLF_live15i;
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if ((x_9 >= 3)) {
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break;
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}
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let x_49 : f32 = GLF_live15c.y;
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if ((x_49 >= 1.0)) {
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let x_10 : i32 = GLF_live15i;
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GLF_live15c[x_10] = 1.0;
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}
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continuing {
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let x_11 : i32 = GLF_live15i;
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GLF_live15i = (x_11 + 1);
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}
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}
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GLF_live15d = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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GLF_live15i_1 = 0;
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loop {
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let x_13 : i32 = GLF_live15i_1;
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if ((x_13 < 4)) {
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} else {
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break;
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}
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let x_14 : i32 = GLF_live15i_1;
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if ((x_14 >= 3)) {
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break;
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}
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let x_64 : f32 = GLF_live15d.y;
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if ((x_64 >= 1.0)) {
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let x_15 : i32 = GLF_live15i_1;
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GLF_live15d[x_15] = 1.0;
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}
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continuing {
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let x_16 : i32 = GLF_live15i_1;
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GLF_live15i_1 = (x_16 + 1);
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}
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}
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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