48 lines
762 B
WebGPU Shading Language
48 lines
762 B
WebGPU Shading Language
|
[[block]]
|
||
|
struct buf0 {
|
||
|
injectionSwitch : vec2<f32>;
|
||
|
};
|
||
|
|
||
|
var<private> x_GLF_color : vec4<f32>;
|
||
|
|
||
|
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
|
||
|
|
||
|
fn main_1() {
|
||
|
var j : i32;
|
||
|
var x_41 : f32;
|
||
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||
|
loop {
|
||
|
let x_32 : f32 = x_6.injectionSwitch.x;
|
||
|
j = i32(x_32);
|
||
|
loop {
|
||
|
let x_8 : i32 = j;
|
||
|
if ((x_8 < 2)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
continuing {
|
||
|
x_41 = x_6.injectionSwitch.y;
|
||
|
if ((0.0 > x_41)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
let x_43 : i32 = i32(x_41);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
[[location(0)]]
|
||
|
x_GLF_color_1 : vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() -> main_out {
|
||
|
main_1();
|
||
|
return main_out(x_GLF_color);
|
||
|
}
|