11 lines
244 B
WebGPU Shading Language
11 lines
244 B
WebGPU Shading Language
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const TRI_VERTICES = array(
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vec4(0., 0., 0., 1.),
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vec4(0., 1., 0., 1.),
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vec4(1., 1., 0., 1.),
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);
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@vertex
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fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4<f32> {
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return TRI_VERTICES[in_vertex_index];
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}
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