59 lines
1.1 KiB
Plaintext
59 lines
1.1 KiB
Plaintext
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SKIP: FAILED
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bug/tint/1081.wgsl:9:25 warning: integral user-defined fragment inputs must have a flat interpolation attribute
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fn main([[location(1)]] x: vec3<i32>) -> [[location(2)]] i32 {
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^
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#version 310 es
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precision mediump float;
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int f(int x) {
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if ((x == 10)) {
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discard;
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}
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return x;
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}
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struct tint_symbol_2 {
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ivec3 x;
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};
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struct tint_symbol_3 {
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int value;
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};
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int tint_symbol_inner(ivec3 x) {
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int y = x.x;
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while (true) {
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int r = f(y);
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if ((r == 0)) {
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break;
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}
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}
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return y;
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}
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tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1) {
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int inner_result = tint_symbol_inner(tint_symbol_1.x);
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tint_symbol_3 wrapper_result = tint_symbol_3(0);
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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in ivec3 x;
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out int value;
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void main() {
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tint_symbol_2 inputs;
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inputs.x = x;
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tint_symbol_3 outputs;
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outputs = tint_symbol(inputs);
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value = outputs.value;
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}
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Error parsing GLSL shader:
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ERROR: 0:35: 'int' : must be qualified as flat in
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ERROR: 0:35: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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