2021-06-17 09:10:04 +00:00
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#include <metal_stdlib>
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2021-06-10 18:49:14 +00:00
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2021-06-17 09:10:04 +00:00
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using namespace metal;
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struct Result {
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/* 0x0000 */ float values[1];
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};
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2021-06-10 18:49:14 +00:00
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2021-06-17 09:10:04 +00:00
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constant uint width = 128u;
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2021-10-28 15:00:39 +00:00
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void tint_symbol_inner(uint3 GlobalInvocationId, device Result* const tint_symbol_1, depth2d<float, access::sample> tint_symbol_2) {
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(*(tint_symbol_1)).values[((GlobalInvocationId[1] * width) + GlobalInvocationId[0])] = tint_symbol_2.read(uint2(int2(int(GlobalInvocationId[0]), int(GlobalInvocationId[1]))), 0);
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2021-08-04 22:15:28 +00:00
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}
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2021-10-28 15:00:39 +00:00
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kernel void tint_symbol(device Result* tint_symbol_3 [[buffer(0)]], depth2d<float, access::sample> tint_symbol_4 [[texture(0)]], uint3 GlobalInvocationId [[thread_position_in_grid]]) {
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tint_symbol_inner(GlobalInvocationId, tint_symbol_3, tint_symbol_4);
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2021-06-17 09:10:04 +00:00
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return;
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}
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2021-06-10 18:49:14 +00:00
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