dawn-cmake/fuzzers/random_generator.h

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// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef FUZZERS_RANDOM_GENERATOR_H_
#define FUZZERS_RANDOM_GENERATOR_H_
#include <random>
#include <vector>
namespace tint {
namespace fuzzers {
/// Pseudo random generator utility class for fuzzing
class RandomGenerator {
public:
/// @brief Initializes the internal engine
/// @param seed - seed value passed to engine
explicit RandomGenerator(uint64_t seed);
~RandomGenerator() {}
/// Get uint32_t value from uniform distribution.
/// @param lower - lower bound of integer generated
/// @param upper - upper bound of integer generated
/// @returns i, where lower <= i < upper
uint32_t GetUInt32(uint32_t lower, uint32_t upper);
/// Get uint32_t value from uniform distribution.
/// @param bound - Upper bound of integer generated
/// @returns i, where 0 <= i < bound
uint32_t GetUInt32(uint32_t bound);
/// Get uint32_t value from uniform distribution.
/// @param lower - lower bound of integer generated
/// @param upper - upper bound of integer generated
/// @returns i, where lower <= i < upper
uint64_t GetUInt64(uint64_t lower, uint64_t upper);
/// Get uint64_t value from uniform distribution.
/// @param bound - Upper bound of integer generated
/// @returns i, where 0 <= i < bound
uint64_t GetUInt64(uint64_t bound);
/// Get 1 byte of pseudo-random data
/// Should be more efficient then calling GetNBytes(1);
/// @returns 1-byte of random data
uint8_t GetByte();
/// Get 4 bytes of pseudo-random data
/// Should be more efficient then calling GetNBytes(4);
/// @returns 4-bytes of random data
uint32_t Get4Bytes();
/// Get N bytes of pseudo-random data
/// @param dest - memory location to store data
/// @param n - number of bytes of data to generate
void GetNBytes(uint8_t* dest, size_t n);
/// Get random bool with even odds
/// @returns true 50% of the time and false %50 of time.
bool GetBool();
/// Get random bool with weighted odds
/// @param percentage - likelihood of true being returned
/// @returns true |percentage|% of the time, and false (100 - |percentage|)%
/// of the time.
bool GetWeightedBool(uint32_t percentage);
/// Calculate a seed value based on a blob of data.
/// Currently hashes bytes near the front of the buffer, after skipping N
/// bytes.
/// @param data - pointer to data to base calculation off of, must be !nullptr
/// @param size - number of elements in |data|, must be > 0
static uint64_t CalculateSeed(const uint8_t* data, size_t size);
/// Returns a randomly-chosen element from vector v.
/// @param v - the vector from which the random element will be selected.
/// @return a random element of vector v.
template <typename T>
inline T GetRandomElement(const std::vector<T>& v) {
return v[GetUInt64(0, v.size() - 1)];
}
private:
std::mt19937 engine_;
}; // class RandomGenerator
} // namespace fuzzers
} // namespace tint
#endif // FUZZERS_RANDOM_GENERATOR_H_