struct VertexOutput {
@builtin(position) pos : vec4<f32>,
@location(0) @interpolate(flat) loc0 : i32,
};
fn foo(x : f32) -> VertexOutput {
return VertexOutput(vec4<f32>(x, x, x, 1.0), 42);
}
@vertex
fn vert_main1() -> VertexOutput {
return foo(0.5);
fn vert_main2() -> VertexOutput {
return foo(0.25);